Another Disaster M'Lord!
A downloadable game for Windows
Red Book Games presents: Another Disaster M'Lord!
This kingdom management strategy game sees uncontrolled disasters spring up across the realm. As the King, you must decide which of your limited resources to send to help considering the disaster in question and the skills of the units at your disposal. Remember, knights may be able to kill bandits, but what would they do when faced with a magical portal?
Credits
Programming - Evilhamsta
Art - Swagonite & I Would Like To Rage
Writing - RedSkinnedDevil
Status | In development |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | RedBookGames, RedBookJames, RedSkinnedDevil, I Would Like To Rage |
Genre | Strategy |
Download
Download
AnotherDisasterMLord.zip 42 MB
Install instructions
Download, Unzip, Run Exe file, enjoy!
Comments
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Excellent art! Really dig the concept, too. I now realize I am not great at dealing with disasters.
A fun, original concept. Lovely art style. Dialog had a running theme and a cheeky style that worked with the tongue in cheek tone.
There was a strength in the writing that I felt that this could have become a play-by-choice disaster management game where unique disasters give you 3 options from which you choose, rather than using development time on travel times and managing resources.
Playing this felt like an excellent play-test for something that should become a larger concept. The starter of a gaming main course to come, perhaps?
Some points to learn from:
- There's no skill expression possible. You take a guess at whether a resource will solve a problem, learn the answer and from there it becomes a memory puzzle. Fun for a single play-through.
- The travel system means that some problems are arbitrarily completely unsolvable due to resources never being able to reach it. Losing by interacting wrong is fine, losing because you aren't able to interact feels like you probably didn't intend that to be a thing.
- The core gameplay of making it to '100' days without the Kingdom collapsing conflicted with the narrative. I suspect some people will have rushed to get through as many days, without reading the rich text provided.
A good concept, but I found myself getting bored after a while of playing. I did, however, really enjoy the different resources at hand, and all their different functions